Specifying a Single Transparency Value
Specifying a single transparency value for graphics objects is useful when you want to reveal structure that is obscured with opaque objects. For patches and surfaces, use the
EdgeAlpha properties to specify the transparency of faces and edges. The following example illustrates this.
Example - Transparent Isosurface
This example uses the
flow function to generate data for the speed profile of a submerged jet within a infinite tank. One way to visualize this data is by creating an isosurface illustrating where the rate of flow is equal to a specified value.
Adding transparency to the isosurface reveals that there is greater complexity in the fluid flow than is visible using the opaque surface. The statement
FaceAlpha value for the isosurface face to .5.
Setting a Single Transparency Value for Images
For images, the statement
AlphaData to .5. When the
AlphaDataMapping property is set to
none (the default), setting
AlphaData on an image causes the entire image to render with the specified alpha value.
|Specifying Transparency||Mapping Data to Transparency|