||Overview of topics covered in this chapter.
|Setting the Viewpoint with Azimuth and Elevation
||Using the simple azimuth and elevation view model to define the viewpoint. Includes definition and examples.
|Defining Scenes with Camera Graphics
||Using the camera view model to control 3-D scenes. Illustration defines terms.
|View Control with the Camera Toolbar
||Camera tools provide a set of functionality for manipulating 3-D scenes.
|Camera Graphics Functions
||Functions that control the camera view model.
|Example -- Dollying the Camera
||Example illustrates how to reposition a scene when the user clicks over an image.
|Example -- Moving the Camera Through a Scene
||Example illustrates how to move a camera through a scene along a path traced by a stream line. Also show how to move a light source with the camera.
|Low-Level Camera Properties
||Description of the graphic object properties that control the camera.
|View Projection Types
||Orthographic and perspective project types compared and illustrated. Also, the interaction between camera properties and projection type.
|Understanding Axes Aspect Ratio
||How MATLAB determines the axes aspect ratio for graphs. Also, how you can specify aspect ratio.
|Axes Aspect Ratio Properties
||Axes properties that control the aspect ratio and how to set them to achieve particular results.
|Texture Mapping||Viewing Overview|