Senior High Schools
Senior High Schools

The below is a list of presentations appropriate for senior high school classes, in alphabetical order. If you would like us to come and give any of these presentations in your classroom for free, please use the contact form on the School Visits page.

Cryptography


Grade: 12
Why are prime numbers so important? How is our credit card information kept secret when we make purchases online? By introducing modular arithmetic we will answer these questions and look at the evolution of cryptography.

Outcomes:

  • Understand the basic setting of cryptography.
  • Understand why digital security is so important.
  • Understand the different aspects of digital security.
  • Use life knowledge to solve math problems.

Eulerian Circuits


Grade: 10-11
In this talk, students will be asked to find a route through the historic city of Königsberg so that they cross every bridge exactly once. This problem spawned an area of mathematics called graph theory, which makes this problem (and many others) much easier to solve! This talk serves as a gentle introduction to graph theory and its applications.

Outcomes:

  • Solve problems using graphs.
  • Learn definitions involving graphs.
  • Look into different types of graphs.
  • Try to deduce mathematical theorems.
  • Understand why graph theory is so important in real life.

Fibonacci & the Golden Ratio


Grade: 10-Calculus
In this talk students discover the relationship between the Golden Ratio and Fibonacci numbers. We also learn why the Golden Ratio is found throughout nature and listen to Fibonacci number inspired music.

Outcomes:

  • What can happen when you sum numbers with a certain pattern.
  • Look into a spatial math sequence and a special number, that appears in nature a lot and is now used in everyday life.
  • Math and art.
  • Math and music.
  • Count the number of solutions to a problem.

Fractals


Grade: 11-Calculus
Through artwork and the self similarity of nature, we will investigate the mathematical structure of fractals. Fractals are presented through active play of the Chaos game. The class is asked to work as a team to make decisions that drive the movements of volunteers at the front of the room. The class then records this activity on their own sheets and continues the game, resulting in a fractal pattern, on their own sheets.

Outcomes:

  • What is Pascal's Triangle and an application of it.
  • How to construct fractals.
  • Where we find fractals in nature.
  • Manipulate linear and quadratic polynomials, to understand complex number computations.

Graph Colouring


Grade: 10-11
This talk introduces students to graph theory. We look at the four colour problem, how graph colouring can be used to solve scheduling problems and even lead students through an activity that will classify what graphs can be coloured with 2 colours.

Outcomes:

  • Solve problems using graphs.
  • Look into different types of graphs.
  • Try to deduce mathematical theorems.
  • Understand why graph theory is so important in real life.
  • Look into the known problem of map colouring.
  • Applications to scheduling problems.

Infinity


Grade: 11adv-Calculus
While the topic of Infinity can be an intimidating one for many, the attempt was to approach it through real-life situations that are extrapolated into the infinite. We start by telling students that we have a hotel with an infinite number of rooms, and every room is full. We thenask, can we fit 1 more person? 10 more people? An infinite number of people? In this talk we explore the infinite and by answering these questions, introduce students to transfinite arithmetic

Outcomes:

  • Get a better understanding of the notion of infinity.
  • Look at the famous problem of Hilbert's motel.

Jury Duty


Grade: 10-11
A crime has been committed! By exploring various areas of mathematics, such as logic, graph theory, geometry and more we will see if we can put the guilty party behind bars!

Outcomes:

  • Use math to solve problems that seem to have unpredictable solutions.
  • Attempt to think outside the box to solve math problems.
  • Determine and explain strategies for solving problems or winning games.
  • Understand that a problem might not have a solution and being capable of explaining why.
  • Apply logic to solve problems.
  • Learn how to eliminate possible solutions to a problem.
  • Introduction the mathematical areas that are currently studied: graph theory, cryptography, logic, geometry, algebra and number theory.

Logic and Reasoning


Grade: 10-11
In this talk we will introduce students to formal logic, apply it to some fun activities like the "wolf, goat, cabbage" problem, introduce the idea of 'proof' in a nonthreatening way and learn that math is not all numbers!

Outcomes:

  • TBA

Mathemagic


Grade: 10-12
Can you always correctly guess someones birthday, magically untie yourself from ropes, or read someones mind? You should be able to! It is not magic, it's math!

Outcomes:

  • Use math to solve problems that seem to have unpredictable solutions.
  • Introduction to binary representation of numbers.
  • Review of mental math skills and applying these to concrete problems.
  • Factorization of large numbers.
  • Use spatial skills to solve problems.

Million Dollar Hat Problem


Grade: 11-12
Suppose you are at a party and everyone in the room is randomly given a red or black hat. On the count of 3 you can either guess your hat colour or pass. If everyone who guesses their hat colour guesses correctly, you all win 1 million dollars! We will look at the mathematics behind this problem and connections it has to binary numbers.

Outcomes:

  • Determine strategies to a game, and figure out the probability of winning.
  • Introduction to binary numbers.
  • Change the rules of addition and get interesting results.
  • Use the problem to understand computer security.

Nim


Grade: 11adv-Calculus
The game of Nim is presented as an introduction to impartial game theory. Students enjoy the manipulation of tokens and often get so involved in the fun of “playing” that they do not realize that they are, in fact, doing mathematics. Binary notation is hidden behind the joy of problem solving.

Outcomes:

  • Play games and analyze their strategies.
  • Generalize solutions to a game.
  • Recognize equivalent games.
  • Try to deduce mathematical theorems.
  • Introduce binary numbers.

Numeral Systems


Grade: 10-Calculus
Take a journey that will take you to the very first systems of numerals in ancient civilizations. Learn the needs that lead the Egyptians to develop clever arithmetic methods to fill their everyday needs, the origin of our system for measuring time and much more!

Outcomes:

  • Get a better understanding of the notion of infinity.
  • Look at the famous problem of Hilbert's motel.

Permutations & Combinations


Grade: 11-12
How many winning poker hands are there? What is the probability in a room of 25 people that two people will share the same birthday? In this talk we will explore permutations and combinations through fun problem solving activities.

Outcomes:

  • Learn to count the number of possibilities for a situation.
  • Understand situations where order matters and where it doesn't.
  • Use counting to understand probabilities.
  • Develop fast math calculation skills.

Pi


Grade: 10-12
We all know Pi is the ratio of a circles circumference to its diameter and that mathematicians around the world celebrate Pi day, but why else is this number so important and interesting? In this talk we will do some activities that will generate Pi in a surprising way and see why else people love Pi

Outcomes:

  • Why do we care and keep looking for pi.
  • How we historically estimated pi.

Prime Numbers


Grade: 10-11
Learn how ancient Greeks found prime numbers, and how huge primes today are the secret to internet encryption! We will learn some divisibility "tricks", prove that there are an infinite number of primes, and explore one of the oldest unsolved problems in mathematics: the Goldbach Conjecture!

Outcomes:

  • Understand divisibility, factorization and prime numbers.
  • Find solutions to problems by sieving.
  • Why prime numbers are so important.

Tessellations


Grade: 10-11
We will explore geometry in artwork and nature through tessellations. We will look at the work of artist who used mathematics to enhance their work and even create some of our own tessellation artwork!

Outcomes:

  • Counting possible solutions to a problem.
  • Finding repeated patterns.

Toads & Frogs


Grade: 10-Calculus
Toads & Frogs is a game that is easy to play and fun to explore. We will find the number of moves needed to solve the game, and discover more about number patterns within the game.

Outcomes:

  • Study the mathematics behind the strategies to a game.
  • Use formulas to express number patterns.
  • Introduce polynomials.

Tower of Hanoi


Grade: 10-12
The Tower of Hanoi is a very old and very popular problem. How many moves does it take to move a stack of disks from one peg to another, following certain rules? Legend has it that priests in a temple were solving the puzzle with 64 golden disks, and when the last move is completed, the world would end!

Outcomes:

  • Study a classical game.
  • Find number patterns within data.
  • Use formulas to express number patterns.

If there is a topic you'd like to see a presentation on, but we do not have it in our list yet, just let us know and we will create one!

Contact us for ideas on how we can best serve your needs!

Contact: Email our team at mathcircles@dal.ca

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