(;AP[HexGui:0.10.GIT]
C[2021/06/25

Black\: Frank
White\: Peter

White wins.]FF[4]GM[11]PL[B]
SZ[11];B[k9];W[swap-pieces];B[c4];W[e7];B[h8];W[g5];B[h5];W[g6];B[i7]
C[Eric\:


I had not realized this at the time, but now, White has a forced win.  White kept the win for the rest of the game.

I now see that Black doesn't actually have many ways of stopping G5+G6 from connecting to the K-edge.  H6 looks a little better than Black's 3 other options for that.]
;W[h6];B[j5](;W[i4]C[Eric\: I initially thought j4, see next variation.]
;B[h4];W[i5](;B[d7]C[Eric\: I initially thought j2, see next variation.]
;W[d8];B[b9];W[c6];B[f6];W[f7];B[i3];W[j2];B[a8];W[b8];B[c8];W[e5];
B[resign])(;B[j2]
C[Eric\:

Black is lost anyway, but I didn't realize that when I initially commented on this move, and I would've played J2 immediately.  (White presumably still wants White's center group to connect to the K-edge.)]
))(;W[j4]
C[Eric\:

i4 also wins, and I believe it is simpler than j4, but I didn't see the win when I initially commented on this move, and I think j4 is locally a better way to reconnect, since after whiteI4, blackJ2 would make at least a height-3 escape.]
;B[i5];W[h4]C[Eric\:

(and this _does_ reconnect)]))
