(;AP[Hexon:0.0]FF[4]GM[11]SZ[11]C[2022/07/15

Black\: Rose
White\: Eric

Handicap\: 1.5

White wins.
]PL[B]
;B[h8]
;B[d4]
;W[c3]
(;B[e2]C[Eric\: better H4, see next variation.]
 ;W[e3]
 (;B[d3]C[Eric\: better E4, see next variation.]
  ;W[e7]
  ;B[g6]
  ;W[i9]
  ;B[k8]C[Eric\:

This is bad, since whiteJ7 kills it.]
  ;W[j7]
  (;B[g10]C[Eric\: better F8, see next variation.]
   ;W[g5]
   ;B[i4]
   ;W[g4]
   (;B[h3]C[Eric\:

Now I prefer White, though not by a lot.

See next variation for a better move.]
    ;W[h7]
    ;B[g7]
    ;W[h5]
    ;B[i7]
    ;W[i6]
    ;B[f6]C[Eric\:

I think I was already winning, but after F6, I have a proven win that I know how to carry out.]
    ;W[e5]
    ;B[resign])
   (;B[j4]C[Eric\:

This probably wins for Black, since it still connects to the 1-edge (via a ladder towards E2), and it's far more useful towards the 11-edge.]))
  (;B[f8]C[Eric\:

This connects all 3 of Black's stones near G7, so it's much better.  In particular, H7 will no longer be a forcing move for White.]))
 (;B[e4]C[Eric\:

Black should minimax.

https\://www.hexwiki.net/index.php/Minimax]))
(;B[h4]C[Eric\:

To make D4 work, Black should tenuki (play elsewhere) against C3.

Here, that would probably be to H4 (corner move in an obtuse corner).]))
